#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "DefaultPickaxeParts.h" #include "Templates/SubclassOf.h" #include "PickaxeSettings.generated.h" class APickaxePreviewActor; class UAnimMontage; class UItemID; class UPickaxePart; class UPlayerCharacterID; UCLASS(Blueprintable) class UPickaxeSettings : public UDataAsset { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TMap> PickaxePreviewActors; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimMontage* Salute_FP; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimMontage* Salute_TP; protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray Parts; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TMap DefaultParts; public: UPickaxeSettings(); };