DRG-Femboy-Voice/Source/FSD/Public/PawnStat.h
2025-04-15 12:39:31 -07:00

24 lines
610 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Engine/DataAsset.h"
#include "EPawnStatType.h"
#include "PawnStat.generated.h"
UCLASS(Blueprintable)
class UPawnStat : public UDataAsset {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float StartingValue;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EPawnStatType PawnStatType;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EPawnStatType ValueModificationType;
public:
UPawnStat();
};