#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "EPawnStatType.h" #include "PawnStat.generated.h" UCLASS(Blueprintable) class UPawnStat : public UDataAsset { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float StartingValue; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EPawnStatType PawnStatType; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EPawnStatType ValueModificationType; public: UPawnStat(); };