DRG-Femboy-Voice/Source/FSD/Public/MoveDownedPlayerCapsule.h
2025-04-15 12:39:31 -07:00

19 lines
537 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/CapsuleComponent.h"
#include "MoveDownedPlayerCapsule.generated.h"
class USceneComponent;
UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class FSD_API UMoveDownedPlayerCapsule : public UCapsuleComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
TArray<USceneComponent*> TargetLocations;
public:
UMoveDownedPlayerCapsule();
};