19 lines
537 B
C++
Executable file
19 lines
537 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Components/CapsuleComponent.h"
|
|
#include "MoveDownedPlayerCapsule.generated.h"
|
|
|
|
class USceneComponent;
|
|
|
|
UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
|
|
class FSD_API UMoveDownedPlayerCapsule : public UCapsuleComponent {
|
|
GENERATED_BODY()
|
|
public:
|
|
protected:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
|
|
TArray<USceneComponent*> TargetLocations;
|
|
|
|
public:
|
|
UMoveDownedPlayerCapsule();
|
|
};
|
|
|