#pragma once #include "CoreMinimal.h" #include "Components/CapsuleComponent.h" #include "MoveDownedPlayerCapsule.generated.h" class USceneComponent; UCLASS(Blueprintable, EditInlineNew, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class FSD_API UMoveDownedPlayerCapsule : public UCapsuleComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) TArray TargetLocations; public: UMoveDownedPlayerCapsule(); };