DRG-Femboy-Voice/Source/FSD/Public/MolotovComponent.h
2025-04-15 12:39:31 -07:00

30 lines
821 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "Templates/SubclassOf.h"
#include "MolotovComponent.generated.h"
class AActor;
class UDebrisPositioning;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class UMolotovComponent : public UActorComponent {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
UDebrisPositioning* Positioning;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<AActor> BurningFlamesClass;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float Radius;
public:
UMolotovComponent();
UFUNCTION(BlueprintCallable)
void Trigger();
};