#pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "Templates/SubclassOf.h" #include "MolotovComponent.generated.h" class AActor; class UDebrisPositioning; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UMolotovComponent : public UActorComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) UDebrisPositioning* Positioning; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf BurningFlamesClass; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Radius; public: UMolotovComponent(); UFUNCTION(BlueprintCallable) void Trigger(); };