21 lines
558 B
C++
Executable file
21 lines
558 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "UObject/NoExportTypes.h"
|
|
#include "MissionStatCounter.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FMissionStatCounter {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGuid PlayerClassID;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FGuid MissionStatID;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float Value;
|
|
|
|
FSD_API FMissionStatCounter();
|
|
};
|
|
|