#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "MissionStatCounter.generated.h" USTRUCT(BlueprintType) struct FMissionStatCounter { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGuid PlayerClassID; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FGuid MissionStatID; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float Value; FSD_API FMissionStatCounter(); };