23 lines
653 B
C++
Executable file
23 lines
653 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "StatusEffectItem.h"
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#include "Templates/SubclassOf.h"
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#include "MakeAttackableStatusEffectItem.generated.h"
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class UAttackerPositioningComponent;
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UCLASS(Blueprintable, EditInlineNew)
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class UMakeAttackableStatusEffectItem : public UStatusEffectItem {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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float AttackCostModifier;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSubclassOf<UAttackerPositioningComponent> ComponentClass;
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public:
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UMakeAttackableStatusEffectItem();
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};
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