DRG-Femboy-Voice/Source/FSD/Public/MakeAttackableStatusEffectItem.h
2025-04-15 12:39:31 -07:00

23 lines
653 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "StatusEffectItem.h"
#include "Templates/SubclassOf.h"
#include "MakeAttackableStatusEffectItem.generated.h"
class UAttackerPositioningComponent;
UCLASS(Blueprintable, EditInlineNew)
class UMakeAttackableStatusEffectItem : public UStatusEffectItem {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float AttackCostModifier;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSubclassOf<UAttackerPositioningComponent> ComponentClass;
public:
UMakeAttackableStatusEffectItem();
};