#pragma once #include "CoreMinimal.h" #include "StatusEffectItem.h" #include "Templates/SubclassOf.h" #include "MakeAttackableStatusEffectItem.generated.h" class UAttackerPositioningComponent; UCLASS(Blueprintable, EditInlineNew) class UMakeAttackableStatusEffectItem : public UStatusEffectItem { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float AttackCostModifier; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSubclassOf ComponentClass; public: UMakeAttackableStatusEffectItem(); };