DRG-Femboy-Voice/Source/FSD/Public/LocalizedLanguageInfo.h
2025-04-15 12:39:31 -07:00

26 lines
765 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "LocalizedLanguageInfo.generated.h"
USTRUCT(BlueprintType)
struct FLocalizedLanguageInfo {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString EnglishName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString NativeName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString CodeName;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool CommunityTranslated;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 TranslatedPercent;
FSD_API FLocalizedLanguageInfo();
};