#pragma once #include "CoreMinimal.h" #include "LocalizedLanguageInfo.generated.h" USTRUCT(BlueprintType) struct FLocalizedLanguageInfo { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString EnglishName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString NativeName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString CodeName; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool CommunityTranslated; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 TranslatedPercent; FSD_API FLocalizedLanguageInfo(); };