27 lines
787 B
C++
Executable file
27 lines
787 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "CharacterPerksSave.h"
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#include "CharacterVanityLoadout.h"
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#include "ItemLoadout.h"
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#include "UpgradeLoadout.h"
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#include "LoadoutCopy.generated.h"
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USTRUCT(BlueprintType)
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struct FLoadoutCopy {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FItemLoadout ItemLoadout;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FUpgradeLoadout UpgradeLoadout;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCharacterPerksSave PerkLoadout;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FCharacterVanityLoadout VanityLoadout;
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FSD_API FLoadoutCopy();
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};
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