#pragma once #include "CoreMinimal.h" #include "CharacterPerksSave.h" #include "CharacterVanityLoadout.h" #include "ItemLoadout.h" #include "UpgradeLoadout.h" #include "LoadoutCopy.generated.h" USTRUCT(BlueprintType) struct FLoadoutCopy { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FItemLoadout ItemLoadout; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FUpgradeLoadout UpgradeLoadout; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCharacterPerksSave PerkLoadout; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FCharacterVanityLoadout VanityLoadout; FSD_API FLoadoutCopy(); };