DRG-Femboy-Voice/Source/FSD/Public/LevelGenerationDebris.h
2025-04-15 12:39:31 -07:00

29 lines
803 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Components/ActorComponent.h"
#include "LevelGenerationDebris.generated.h"
class UDebrisBase;
class UObject;
UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
class ULevelGenerationDebris : public UActorComponent {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UDebrisBase* Debris;
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UObject* Influencer;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float range;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool SelfActivate;
public:
ULevelGenerationDebris();
};