#pragma once #include "CoreMinimal.h" #include "Components/ActorComponent.h" #include "LevelGenerationDebris.generated.h" class UDebrisBase; class UObject; UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class ULevelGenerationDebris : public UActorComponent { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UDebrisBase* Debris; protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UObject* Influencer; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float range; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool SelfActivate; public: ULevelGenerationDebris(); };