DRG-Femboy-Voice/Source/FSD/Public/JettyBootsSave.h
2025-04-15 12:39:31 -07:00

24 lines
700 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "JettyBootsScore.h"
#include "JettyBootsSave.generated.h"
USTRUCT(BlueprintType)
struct FJettyBootsSave {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FJettyBootsScore> HighScores;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<FJettyBootsScore> NPC_HighScores;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool bInitializeNPCs;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 LastHighScoreIndex;
FSD_API FJettyBootsSave();
};