#pragma once #include "CoreMinimal.h" #include "JettyBootsScore.h" #include "JettyBootsSave.generated.h" USTRUCT(BlueprintType) struct FJettyBootsSave { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray HighScores; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray NPC_HighScores; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bInitializeNPCs; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 LastHighScoreIndex; FSD_API FJettyBootsSave(); };