40 lines
1.3 KiB
C++
Executable file
40 lines
1.3 KiB
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "UObject/NoExportTypes.h"
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#include "GameFramework/Actor.h"
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#include "JetBootsBoxSpawner.generated.h"
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class AJetBootsBox;
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class UDebrisPositioning;
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class UTerrainPlacementComponent;
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UCLASS(Blueprintable)
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class AJetBootsBoxSpawner : public AActor {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TSoftClassPtr<AActor> JetBootsBoxClass;
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UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
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FFloatInterval SpawnIntervalFromDropPod;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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int32 MaxSpawnLocationTries;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UDebrisPositioning* DebrisPositioning;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
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UTerrainPlacementComponent* terrainPlacement;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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AJetBootsBox* JetBootsBoxInstance;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UClass* JetBootsBoxClassLoaded;
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public:
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AJetBootsBoxSpawner();
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};
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