DRG-Femboy-Voice/Source/FSD/Public/JetBootsBoxSpawner.h
2025-04-15 12:39:31 -07:00

40 lines
1.3 KiB
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "GameFramework/Actor.h"
#include "JetBootsBoxSpawner.generated.h"
class AJetBootsBox;
class UDebrisPositioning;
class UTerrainPlacementComponent;
UCLASS(Blueprintable)
class AJetBootsBoxSpawner : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TSoftClassPtr<AActor> JetBootsBoxClass;
UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true))
FFloatInterval SpawnIntervalFromDropPod;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
int32 MaxSpawnLocationTries;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UDebrisPositioning* DebrisPositioning;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true))
UTerrainPlacementComponent* terrainPlacement;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
AJetBootsBox* JetBootsBoxInstance;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UClass* JetBootsBoxClassLoaded;
public:
AJetBootsBoxSpawner();
};