#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "GameFramework/Actor.h" #include "JetBootsBoxSpawner.generated.h" class AJetBootsBox; class UDebrisPositioning; class UTerrainPlacementComponent; UCLASS(Blueprintable) class AJetBootsBoxSpawner : public AActor { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TSoftClassPtr JetBootsBoxClass; UPROPERTY(EditAnywhere, meta=(AllowPrivateAccess=true)) FFloatInterval SpawnIntervalFromDropPod; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) int32 MaxSpawnLocationTries; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UDebrisPositioning* DebrisPositioning; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, Transient, meta=(AllowPrivateAccess=true)) UTerrainPlacementComponent* terrainPlacement; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) AJetBootsBox* JetBootsBoxInstance; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UClass* JetBootsBoxClassLoaded; public: AJetBootsBoxSpawner(); };