DRG-Femboy-Voice/Source/FSD/Public/ItemRefundListItem.h
2025-04-15 12:39:31 -07:00

22 lines
619 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "ItemRefundResourceItem.h"
#include "ItemRefundListItem.generated.h"
USTRUCT(BlueprintType)
struct FItemRefundListItem {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString Name;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TMap<FGuid, FItemRefundResourceItem> Resources;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
float CreditCost;
FSD_API FItemRefundListItem();
};