#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "ItemRefundResourceItem.h" #include "ItemRefundListItem.generated.h" USTRUCT(BlueprintType) struct FItemRefundListItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FString Name; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TMap Resources; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float CreditCost; FSD_API FItemRefundListItem(); };