22 lines
583 B
C++
Executable file
22 lines
583 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "ItemAnimationItem.generated.h"
|
|
|
|
class UAnimMontage;
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FItemAnimationItem {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UAnimMontage* FP_CharacterMontage;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UAnimMontage* TP_CharacterMontage;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
UAnimMontage* ItemMontage;
|
|
|
|
FSD_API FItemAnimationItem();
|
|
};
|
|
|