#pragma once #include "CoreMinimal.h" #include "ItemAnimationItem.generated.h" class UAnimMontage; USTRUCT(BlueprintType) struct FItemAnimationItem { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimMontage* FP_CharacterMontage; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimMontage* TP_CharacterMontage; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UAnimMontage* ItemMontage; FSD_API FItemAnimationItem(); };