DRG-Femboy-Voice/Source/FSD/Public/InputDisplay.h
2025-04-15 12:39:31 -07:00

30 lines
821 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "UObject/NoExportTypes.h"
#include "EInputInteraction.h"
#include "InputDisplay.generated.h"
class UTexture2D;
USTRUCT(BlueprintType)
struct FInputDisplay {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EInputInteraction Interaction;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FText InputText;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FLinearColor TextTint;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
UTexture2D* Icon;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool IconTintable;
FSD_API FInputDisplay();
};