#pragma once #include "CoreMinimal.h" #include "UObject/NoExportTypes.h" #include "EInputInteraction.h" #include "InputDisplay.generated.h" class UTexture2D; USTRUCT(BlueprintType) struct FInputDisplay { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EInputInteraction Interaction; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FText InputText; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FLinearColor TextTint; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UTexture2D* Icon; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool IconTintable; FSD_API FInputDisplay(); };