21 lines
523 B
C++
Executable file
21 lines
523 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "InfluenceTester.generated.h"
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class UCaveInfluencer;
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class USphereComponent;
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UCLASS(Blueprintable)
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class AInfluenceTester : public AActor {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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UCaveInfluencer* Influencer;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true))
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USphereComponent* Sphere;
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AInfluenceTester();
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};
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