#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "InfluenceTester.generated.h" class UCaveInfluencer; class USphereComponent; UCLASS(Blueprintable) class AInfluenceTester : public AActor { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) UCaveInfluencer* Influencer; UPROPERTY(BlueprintReadWrite, EditAnywhere, Instanced, meta=(AllowPrivateAccess=true)) USphereComponent* Sphere; AInfluenceTester(); };