DRG-Femboy-Voice/Source/FSD/Public/InfestedEnemiesMutator.h
2025-04-15 12:39:31 -07:00

23 lines
560 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "Mutator.h"
#include "InfestedEnemiesMutator.generated.h"
class AFSDPawn;
class UParticleSystem;
UCLASS(Blueprintable, EditInlineNew)
class UInfestedEnemiesMutator : public UMutator {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<UParticleSystem*> SpawnEffects;
public:
UInfestedEnemiesMutator();
UFUNCTION(BlueprintCallable, BlueprintPure)
UParticleSystem* GetParticleSystem(AFSDPawn* enemy) const;
};