#pragma once #include "CoreMinimal.h" #include "Mutator.h" #include "InfestedEnemiesMutator.generated.h" class AFSDPawn; class UParticleSystem; UCLASS(Blueprintable, EditInlineNew) class UInfestedEnemiesMutator : public UMutator { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray SpawnEffects; public: UInfestedEnemiesMutator(); UFUNCTION(BlueprintCallable, BlueprintPure) UParticleSystem* GetParticleSystem(AFSDPawn* enemy) const; };