23 lines
628 B
C++
Executable file
23 lines
628 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "HackingUsableState.generated.h"
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class AHackingToolItem;
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class APlayerCharacter;
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USTRUCT(BlueprintType)
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struct FHackingUsableState {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool bIsHacked;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<AHackingToolItem> BeingHackedByItem;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TWeakObjectPtr<APlayerCharacter> HackedBy;
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FSD_API FHackingUsableState();
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};
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