#pragma once #include "CoreMinimal.h" #include "HackingUsableState.generated.h" class AHackingToolItem; class APlayerCharacter; USTRUCT(BlueprintType) struct FHackingUsableState { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool bIsHacked; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TWeakObjectPtr BeingHackedByItem; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TWeakObjectPtr HackedBy; FSD_API FHackingUsableState(); };