20 lines
633 B
C++
Executable file
20 lines
633 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "Subsystems/WorldSubsystem.h"
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#include "BoolDelegateDelegate.h"
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#include "DelegateDelegate.h"
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#include "HUDActorTrackingSubsystem.generated.h"
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UCLASS(Blueprintable)
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class UHUDActorTrackingSubsystem : public UWorldSubsystem {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FBoolDelegate OnToggleTrackingEvent;
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UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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FDelegate OnShowAlwaysTrackedEvent;
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UHUDActorTrackingSubsystem();
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};
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