#pragma once #include "CoreMinimal.h" #include "Subsystems/WorldSubsystem.h" #include "BoolDelegateDelegate.h" #include "DelegateDelegate.h" #include "HUDActorTrackingSubsystem.generated.h" UCLASS(Blueprintable) class UHUDActorTrackingSubsystem : public UWorldSubsystem { GENERATED_BODY() public: UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FBoolDelegate OnToggleTrackingEvent; UPROPERTY(BlueprintAssignable, BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) FDelegate OnShowAlwaysTrackedEvent; UHUDActorTrackingSubsystem(); };