DRG-Femboy-Voice/Source/FSD/Public/GrenadeUpgrade.h
2025-04-15 12:39:31 -07:00

26 lines
736 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "EGrenadeUpgradeType.h"
#include "StandardItemUpgrade.h"
#include "Templates/SubclassOf.h"
#include "UpgradeValues.h"
#include "GrenadeUpgrade.generated.h"
class AFSDPlayerState;
class AGrenade;
UCLASS(Blueprintable, EditInlineNew, MinimalAPI)
class UGrenadeUpgrade : public UStandardItemUpgrade {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
EGrenadeUpgradeType upgradeType;
public:
UGrenadeUpgrade();
UFUNCTION(BlueprintCallable, BlueprintPure)
static FUpgradeValues GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf<AGrenade> flareClass, EGrenadeUpgradeType NewUpgradeType);
};