#pragma once #include "CoreMinimal.h" #include "EGrenadeUpgradeType.h" #include "StandardItemUpgrade.h" #include "Templates/SubclassOf.h" #include "UpgradeValues.h" #include "GrenadeUpgrade.generated.h" class AFSDPlayerState; class AGrenade; UCLASS(Blueprintable, EditInlineNew, MinimalAPI) class UGrenadeUpgrade : public UStandardItemUpgrade { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) EGrenadeUpgradeType upgradeType; public: UGrenadeUpgrade(); UFUNCTION(BlueprintCallable, BlueprintPure) static FUpgradeValues GetUpgradedValue(AFSDPlayerState* Player, TSubclassOf flareClass, EGrenadeUpgradeType NewUpgradeType); };