20 lines
466 B
C++
Executable file
20 lines
466 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "GameFramework/Actor.h"
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#include "GenerationItem.generated.h"
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UCLASS(Abstract, Blueprintable)
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class AGenerationItem : public AActor {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool Visible;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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bool AddToLevel;
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public:
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AGenerationItem();
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};
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