DRG-Femboy-Voice/Source/FSD/Public/GenerationItem.h
2025-04-15 12:39:31 -07:00

20 lines
466 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GameFramework/Actor.h"
#include "GenerationItem.generated.h"
UCLASS(Abstract, Blueprintable)
class AGenerationItem : public AActor {
GENERATED_BODY()
public:
protected:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool Visible;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
bool AddToLevel;
public:
AGenerationItem();
};