#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "GenerationItem.generated.h" UCLASS(Abstract, Blueprintable) class AGenerationItem : public AActor { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool Visible; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) bool AddToLevel; public: AGenerationItem(); };