23 lines
634 B
C++
Executable file
23 lines
634 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "CaveInfluence.h"
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#include "GeneratedInfluenceSet.generated.h"
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class UObject;
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USTRUCT(BlueprintType)
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struct FGeneratedInfluenceSet {
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GENERATED_BODY()
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public:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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UObject* CaveInfluencer;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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int32 NetworkID;
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FCaveInfluence> CaveInfluences;
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FSD_API FGeneratedInfluenceSet();
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};
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