DRG-Femboy-Voice/Source/FSD/Public/GeneratedInfluenceSet.h
2025-04-15 12:39:31 -07:00

23 lines
634 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "CaveInfluence.h"
#include "GeneratedInfluenceSet.generated.h"
class UObject;
USTRUCT(BlueprintType)
struct FGeneratedInfluenceSet {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
UObject* CaveInfluencer;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
int32 NetworkID;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TArray<FCaveInfluence> CaveInfluences;
FSD_API FGeneratedInfluenceSet();
};