#pragma once #include "CoreMinimal.h" #include "CaveInfluence.h" #include "GeneratedInfluenceSet.generated.h" class UObject; USTRUCT(BlueprintType) struct FGeneratedInfluenceSet { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) UObject* CaveInfluencer; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) int32 NetworkID; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray CaveInfluences; FSD_API FGeneratedInfluenceSet(); };