DRG-Femboy-Voice/Source/FSD/Public/GeneratedDebris.h
2025-04-15 12:39:31 -07:00

20 lines
478 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "GeneratedDebris.generated.h"
class UDebrisBase;
class UObject;
USTRUCT(BlueprintType)
struct FGeneratedDebris {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
TMap<UDebrisBase*, UObject*> Debris;
UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
bool IsValid;
FSD_API FGeneratedDebris();
};