#pragma once #include "CoreMinimal.h" #include "GeneratedDebris.generated.h" class UDebrisBase; class UObject; USTRUCT(BlueprintType) struct FGeneratedDebris { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TMap Debris; UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) bool IsValid; FSD_API FGeneratedDebris(); };