19 lines
436 B
C++
Executable file
19 lines
436 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "Engine/DataAsset.h"
|
|
#include "GameActivitySettings.generated.h"
|
|
|
|
class UGameActivityType;
|
|
|
|
UCLASS(Blueprintable)
|
|
class UGameActivitySettings : public UDataAsset {
|
|
GENERATED_BODY()
|
|
public:
|
|
private:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<TSoftObjectPtr<UGameActivityType>> GameActivites;
|
|
|
|
public:
|
|
UGameActivitySettings();
|
|
};
|
|
|