#pragma once #include "CoreMinimal.h" #include "Engine/DataAsset.h" #include "GameActivitySettings.generated.h" class UGameActivityType; UCLASS(Blueprintable) class UGameActivitySettings : public UDataAsset { GENERATED_BODY() public: private: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray> GameActivites; public: UGameActivitySettings(); };