24 lines
706 B
C++
Executable file
24 lines
706 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "GameFramework/Actor.h"
|
|
#include "FindPointKeepingDistanceProbe.generated.h"
|
|
|
|
UCLASS(Blueprintable)
|
|
class AFindPointKeepingDistanceProbe : public AActor {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float MinDistance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float MaxDistance;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
AActor* Target;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
float IdealTargetDist;
|
|
|
|
AFindPointKeepingDistanceProbe();
|
|
};
|
|
|