#pragma once #include "CoreMinimal.h" #include "GameFramework/Actor.h" #include "FindPointKeepingDistanceProbe.generated.h" UCLASS(Blueprintable) class AFindPointKeepingDistanceProbe : public AActor { GENERATED_BODY() public: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MinDistance; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float MaxDistance; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) AActor* Target; UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) float IdealTargetDist; AFindPointKeepingDistanceProbe(); };