23 lines
688 B
C++
Executable file
23 lines
688 B
C++
Executable file
#pragma once
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#include "CoreMinimal.h"
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#include "AvoidActorEntry.h"
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#include "GrabAvoidClassEntry.h"
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#include "GrabberComponent.h"
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#include "FakePhysGrabberComponent.generated.h"
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UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent))
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class UFakePhysGrabberComponent : public UGrabberComponent {
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GENERATED_BODY()
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public:
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protected:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
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TArray<FGrabAvoidClassEntry> ActorTypesToAvoid;
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private:
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UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true))
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TArray<FAvoidActorEntry> ActorsToAvoid;
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public:
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UFakePhysGrabberComponent();
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};
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