#pragma once #include "CoreMinimal.h" #include "AvoidActorEntry.h" #include "GrabAvoidClassEntry.h" #include "GrabberComponent.h" #include "FakePhysGrabberComponent.generated.h" UCLASS(Blueprintable, ClassGroup=Custom, meta=(BlueprintSpawnableComponent)) class UFakePhysGrabberComponent : public UGrabberComponent { GENERATED_BODY() public: protected: UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true)) TArray ActorTypesToAvoid; private: UPROPERTY(BlueprintReadWrite, EditAnywhere, Transient, meta=(AllowPrivateAccess=true)) TArray ActorsToAvoid; public: UFakePhysGrabberComponent(); };