21 lines
622 B
C++
Executable file
21 lines
622 B
C++
Executable file
#pragma once
|
|
#include "CoreMinimal.h"
|
|
#include "FSDServerListRequest.h"
|
|
#include "FSDSteamServerListRequest.generated.h"
|
|
|
|
USTRUCT(BlueprintType)
|
|
struct FFSDSteamServerListRequest : public FFSDServerListRequest {
|
|
GENERATED_BODY()
|
|
public:
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString SteamTicket;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
FString SteamPingLoc;
|
|
|
|
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
|
|
TArray<int32> GameTypes;
|
|
|
|
FSD_API FFSDSteamServerListRequest();
|
|
};
|
|
|