DRG-Femboy-Voice/Source/FSD/Public/FSDSteamServerListRequest.h
2025-04-15 12:39:31 -07:00

21 lines
622 B
C++
Executable file

#pragma once
#include "CoreMinimal.h"
#include "FSDServerListRequest.h"
#include "FSDSteamServerListRequest.generated.h"
USTRUCT(BlueprintType)
struct FFSDSteamServerListRequest : public FFSDServerListRequest {
GENERATED_BODY()
public:
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString SteamTicket;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
FString SteamPingLoc;
UPROPERTY(BlueprintReadWrite, EditAnywhere, meta=(AllowPrivateAccess=true))
TArray<int32> GameTypes;
FSD_API FFSDSteamServerListRequest();
};